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A quick-power trip through a futuristic world where humanlike robots called cybodies have taken over the world. Resistance is a forgotten thing, cybodies are everywhere and the rebels are led by an impossible hero.
Visit the main story page for more details:
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You make the call, we’re prepared:
Read about some of our go-to turret configs.

We’re still kicking around some different turret configurations for Space Engineers. While most of the options we are testing are still very much up for debate, here’s our current shortlist:
– Single 120mm turret, mounted on the mid hull
– Dual 120mm turrets mounted on the rear hull (high or low)
– Single 275mm turret, mounted on the rear hull
– Dual 275mm turrets mounted on the rear hull (high or low)
(It’s important to note that this is not an exhaustive list. Our primary objective is to see how turrets interact with various parts of the vehicle, not just how much we like them.)

The turret

The turret is the common denominator that links everything else together. For example, a dual turret set up on the rear hull sides would basically be a fancy different-color version of the standard dual turret setup.

The turret set-up will have some repercussions on the direction the vehicle will face, which means the turret will be the first thing that will need to be reconfigured to get the vehicle to face the correct direction.

Road-ready?

We’re not sure yet if we are going to implement turrets or not. We are aware that turret mounts tend to interfere with other components, such as lower skirts, and we don’t want to go that route. However, we will definitely take the feedback seriously and we will only proceed with turrets if we find a good way to integrate turrets into the game without too much impact on other parts of the vehicle.

Try them out, let us know your thoughts.

We are slowly but steadily working on the physics systems for the game. As the final milestone of the physics implementation gets closer we will be able to share more details. For the moment, here are the bare minimal requirements to run the game:

Processor:

We are testing on a quad-

 

Features Key:

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